2019年1月18日

[sau] x [Dollmart] Animesh player system


This is a document for [sau] and [Dollmart] animesh character products.
(I'm a noob coder so I couldn't make the informations collapsible.Please use Ctrl+F to search the keyword you are looking for.Sorry for the inconvenience)

About Animesh

>>>Animesh viewer required to see animesh objects in action.<<<
Firestorm viewer(currently in beta): https://www.firestormviewer.org/downloads/
Official viewer: https://secondlife.com/support/downloads/
Animesh is the most important update since project bento in SL, please update your viewer. Sooner or later all mainstream viewer will supports animesh.

-Animesh doesn't supports "shape" now so its shape is not able to be adjusted.
-It works pretty same to rigged clothes/hair so you can't resize them.
-You can move the position of attached animesh, for example you can move its position in 2.5m radius to your avatar center.
-Animesh doesn't brings much extra lags. I did a test to put 100 animesh characters (around 3300 land impact) on my screen and the only thing happens is their animation frame rate has been dropped. Other than that everything remains same.
-It's really hard to "click" on animesh objects. But there's another way to select them : use right click. For example you want open a menu by touching on animesh object you need to right click to select the animesh object then choose touch from menu.
-You can only wear 1 animesh object at the same time, or 2 if you are a premium member of SL. This is a limit LL put on.
-Animesh has a different way to calculating land impact. LL puts additional land impact to animesh objects to control total amounts in a region. 30 is the lowest result we could get for human-type models after hundreds of testing.

[sau]Animesh player/AO System


It's an advanced animesh player/AO script system. It's based on ZHAO-II but the core is completely rewritten to improve the performance and support dual/triple animating.

About the Rez version:
[sau]Animesh player can play random animation from object content in a random timing and random sequence. It's designed to be very low lag and high reliable.

*For advanced users: If the product you have is modifiable(mostly, human type), you can try add your 3rd-party animation/pose into its contents, reset the script and it will include your animations to the sequence. 


About the Attachable/AO version:
When you use the Attachable/AO version, it works pretty same to your ZHAO-II system. You can move them in 2.5m radius around your avatar by right click selecting and move. They often attaches to your "Avatar center"
We might provide 2 versions in some product. Please see the description of the product.
We might open the permission to let you put your 3rd-party animations into it. Please see the description of the product.


*For advanced users: Right click to select the animesh and choose "Touch" and you can open the menu. You can change standing time etc and maybe another walk animation if we mentioned it on the product description. 

*we don't guarantee all 3rd-party animation will looks perfectly since they may have different joint positions, origins etc and we can't help you with this, but yeah you can try it.


Location: http://maps.secondlife.com/secondlife/sau/128/128/0
Marketplace: https://marketplace.secondlife.com/stores/17260
Flickr: https://www.flickr.com/photos/149739560@N05/
Flickr group pool: https://www.flickr.com/groups/2172327@N24/pool/
Blogger manager: JamaicasianBaby Resident
[sau]Online troubleshooters/FAQ: http://www.nirmcbride.com/2012/12/saufaq.html
[sau]New releases: http://www.nirmcbride.com/2018/04/new-releases.html
Emergency mail address: NiR-illusion@hotmail.com



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