2020年9月2日

[sau]Project Zombie[2.0]

 




Current version: 2.0

Location:  http://maps.secondlife.com/secondlife/sau/128/128/0


Huge update: They are alive! (12th, Oct, 2020)

Yes they are alive! 

-[sau]Spawner,  when an avatar is nearby, it automatically rezz a zombie. The zombie will start roaming and look for nearby avatars.

You can put multiple spawners on the ground , each spawner will only rezz 1 zombie until the zombie is killed or avatar is no longer nearby.  They are extremely low lag, you are able to hide them, and there is a button to let you turn on/off all spawners in the entire sim at the same time! 

-[sau]Survivor meter,  a FREE hud for everyone, includes multiple camera option to make your camera more like video games (you can turn off it too). These zombies can only hurts avatar who's wearing the meter. Once you died, you can respawn from last location in the region which the meter records automatically.

-[sau]Zombie[AI1], spawned from [sau]Spawner, once it's spawned, it will look for avatars nearby, moving toward to avatar and start attacking. It can be killed by most physic based bullets even a bobble gun, with full hurt and dying animation. Also extremely low lags since we optimize everything to the max. We've tried to rezz over 10 zombies at the same time during stress test and didn't feel lags.

-[sau]Region spawner controller, a simple button let you turn on/off all spawners in the region by one click.


[sau]Project Zombie is a huge project focus on interactive animesh NPCs. 

This is our first achievement:  The first shootable, roadkill-able animesh zombie in SL. They reacts on your attack , give you a reason to use your weapon. They can be killed pretty easily---but beware! They'll come back to life again in no time!

The full version features:

-Materials supported, Extremely low lag design

Fully materials enabled, extremely low poly and low RAM usage.
Extremely low lag, almost zero lag when using as decoration.

-4 Shootable Animesh Zombies: stand/wall/sit/crawl

Each zombie contains 20seconds of looped idle animation. They reacts on your attack, can be killed and respond to headshot. Compatible with MOST weapons in SL. How much damage takes to kill a zombie? I'll left this puzzle to weapon makers :D

There are also sound version which has 6 zombie sound clips and hurt/die sound effect.

-1 Roadkill-able Animesh Zombie

There is a sensor area prim to let you setup for a brutal roadkill. Feeling good!

-1 Low-LI non-animesh Zombie: stand

Only 4 LI each, This non-animesh zombie is a prim saver but has the same feature as animesh zombies.

-8 Static props for photographing

-Texture change HUD 

lets you change textures for all zombies in one-click. It contains 4 texture style: White, Pale, Flesh, Smoked .

-Contains all future updates! 

The pricing for the full version will be raised when new contents comes out. Here are a few things we planned in future:

More animesh and non-animesh zombies. Melee-able zombies/ Roam-able zombies 

-Want to know how I made it? Check this Video:



Detailed Info, Online manual and Troubleshooters:
Please check http://www.nirmcbride.com/2019/01/sau-x-dollmart-animesh-player-system.html for detailed information.

Location: http://maps.secondlife.com/secondlife/sau/128/128/0
Marketplace: https://marketplace.secondlife.com/stores/17260
Flickr: https://www.flickr.com/photos/149739560@N05/
Flickr group pool: https://www.flickr.com/groups/2172327@N24/pool/
[sau]Online troubleshooters/FAQ: http://www.nirmcbride.com/2012/12/saufaq.html
[sau]New releases: http://www.nirmcbride.com/2018/04/new-releases.html
Emergency mail address: NiR-illusion@hotmail.com

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