[sau]Cyborg mesh body: Ballerina online manual:
Intro:
The design concept of cyborg mesh body "Ballerina" is very simple compare to its appearance: Simple is beautiful. There is no complicated HUD or wiki for this product. All you need to learn is some very basic knowledge about link/delink object, or select a face from object.
Featuring:
//Modular designed Fully Materials enabled
//Compatible with Most mesh heads on the market*
//Multiple themes, 2 type of heads, included a BoM one
//Multiple static low LI props for decoration
How to use:
The [sau]Cyborg Body[Ballerina][Full] is the core of the product. By attaching/wearing it, you'll attach the entire body included the ballerina head, an invisible BoM body will hide your default avatar body. You can right click the body and choose "Touch" to check different themes and texture options.
Inside the package, you can find a lot of bonus items such as different static props for decorations/photography too.
Compatibility:
The neck connector is perfectly shaped to fit most mesh heads on the market which used standard neck shape to the default avatar.
The shoulder and elbow connector works perfectly with my other cyborg arm series products such as rocket arm.
The pelvis is Not compatible to most lower body clothes, but some different connectors are planned for next update.
The lower leg and feet can be hide to wear some of your favorite shoes or boots.
It should works perfectly with most human-type animations.
ATTN:
Mechanical body can have a compatibility problem to some biological body parts especially which used Deformed bones. Make sure you tried DEMO before making purchase.
How to mod:
The whole body is modular designed and modifiable. You can remove or hide some parts easily. But do not rename the object name such as "upperarmor" or "hand", it will break the texture changer.
If you are new to Second Life, here's how:
You can simply rez it on the ground, right click and choose "Edit", Make sure ☑Edit linked on edit panel is checked. Click or shift+click the parts you want to remove from body, then click Unlink button on the edit panel.
You can choose "Select Face" and click knee armor or feet armor, then go to "Texture" tab in edit panel , set "Transparency %" to "100" to hide the armor.
Technical detail:
The whole body was made from ruth avatar which is the standard for joint location/skin weight/shape data of Second Life. This will provide best compatibility in theory. Deformed bones was not used on this product.
Future plan:
I will continuously improve its compatibility to fit more products on the market, such as different new connectors, texture sets, breast/butt/thigh sizes, these updates will be free.
On the other hand, some of my future sci-fi products will be compatible to this body too. Maybe rocket pods on the shoulder, maybe claws inside of hands ;)
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